Curse of the Crimson Throne

Edge of Anarchy, Part 1
A Harrowing Time

Four strangers receive a mysterious summons to the home of the Varisian fortuneteller Zellara, who claims to have information on their mutual enemy, the petty crimelord Gaedren Lamm. They arrive at the appointed hour to find the house empty, with bread and wine on the table and a note from Zellara promising she would return shortly.

While they wait, the four introduce themselves to one another: Alcides Lucas, a human brawler, tailor, and former Korvosan Guard; Aishi Caumlo, a human bard raised in the streets of Korvosa; Viggeri Oturo, a human fighter and current guard member; and Nom the Wise, a human(?) wizard (pipesmoker?) with a mysterious past. Each of them have been wronged by Gaedren in some fashion and all hope to see justice done to him.

When Zellara finally joins them, she reveals that Gaedren Lamm murdered her son after he tried to recover an item stolen from her. The fortuneteller says that she has located Lamm’s hideout at an abandoned fishery, but can’t risk approaching the Guard because their slow-moving bureaucracy is likely to give Gaedren time to escape. So instead, she used the divining powers of her Harrow deck to learn of others wronged by him and gathered them here. She implores the party to exact justice on the crimelord. Before they go, she performs a Harrow reading for the party, predicting both unexpected opportunity and mass chaos in the near future.

The party approaches the fishery at night, with Viggeri stealthily scoping out the place through cracks in the boarded windows. He spies groups of street urchins being bossed around by a scary looking gnome. Aishi confirms that this is the place: the gnome, Hookshanks Grueller, is one of Gaedren’s crew.

Retreating to form a plan, the group decides to convene at The Sticky Mermaid, infamous local tavern and Aishi’s current home. They settle on infiltrating the fishery at night via the river. Finding a local fisher and bribing a local fisher, the party gains a boat and floats towards their unsuspecting enemy.

They find the fishery in a state of momentary peace. Most of Gaedren’s thugs are away or asleep. Only Gaedren’s psychotic enforcer, the half-orc Giggles and his dog Blue, are awake and keeping a lookout. The party scales the side of a ramshackle ship attached to the fishery, battle a nest of drain spiders, before stumbling into Gaedren’s hiding place.

The old criminal confronts the party, holding Emiline, Alcides’ young and missing friend, hostage. He had apparently been attempting to make her into one of his Lambs, punishing her by forcing her to sleep inside a storage chest at the foot of his bed. Gaedren tries to negotiate with the party, but when they won’t make a deal, he fires a crossbow bolt into his crocodile pet to enrage the beast and tries to escape.

Viggeri closes off Gaedren’s route, however, when he cuts the rope he was climbing with an expert shot. Now trapped, Gaedren calls for his allies and the fight is on. Alcides rescues Emiline before grappling and pinning Gaedren. Nom is almost killed when the crocodile attacks him, but Aishi is able to distract the creature with her sexy bard dancing. Viggeri slays Giggles with a decisive blow from his greatsword, but Alcides is starting to take serious wounds from Hookshanks and Gaedren.

In an act of desperation, the brawler tosses Gaedren into the pool with his crocodile. The cantankerous beast snatches the crime boss in its jaws and drags him into the darkness. Fascinated with this new tactic, Alcides also throws Hookshanks into the water as well.

During the battle, Nom, already well out of spells and mysteriously without a ranged weapon, decides now is the perfect time to go exploring. He walks into Gaedren’s room and finds Senna, a half-elf cleric of Iomedae tied to a chair, showing signs of torture. The wizard frees her before rummaging through the contents of the room. Senna takes up sword and shield and joins the fray. With her healing magic added, the party is too much for the remainder of Gaedren’s thugs, who either die or surrender in short order.

View
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.